Tag Archives: learning technology

The Indian Startup Show A Weekly Podcast Show About Indian Startups Entrepreneurs & More! Hosted by Neil Patel & Friends

Ep69: ­Arijit & Kamalika, Co-founders of QuoDeck – Meet the husband & wife team disrupting the traditional learning industry…One game at a time!

Both share great insights on life as an entrepreneur. The setbacks, the fun, building a team. Getting out of the comfort zone. Management styles, Quitting corporate life after 15 years and how they first met! So please enjoy the show.

To listen to the Podcast.

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The newest realities of the business world are Augmented & Virtual

Augmented Reality & Virtual Reality have changed the way corporates look at content dissemination. With handheld devices like smartphones becoming faster and more powerful, the scope is limitless. These technologies offer highly immersive experiences making them appropriate for engaging with the audience.

While many still consider them to be a fad, the research being put into improving these technologies proves otherwise. More and more apps are being created to enhance the experience. Newer phones with better processing power and wider screens are being introduced to enable a close to real experience for the user. The new Iphones offer a new iteration of Augmented Reality right out of the box. It is time to take this medium seriously and to start riding this technology wave.

QuoDeck AR & VR

What can these technologies do for your company? How can you exploit it for your benefit? Though there are multiple uses, listed below are a bunch of uses they are being put to.

Product Simulation:

Full immersive experience gives you an opportunity to test your product as it evolves. Running tests in a virtual environment simulates a real world experience without the high costs involved in real life testing. This is perfect, when you need to develop a complex product that requires user feedback and iterations. With these technologies viewers can be given all the information through a close to real scenario.

Imagine a bank or an after-sales service provider can train and test the prototype with employees and customers even as the actual product is being built, a virtual experience can be offered to potential users to gauge their reactions and alter designs and plans on the go.

Training:

AR-VR also offers the perfect environment for training. Be it multilayered product, complex processes or simple real life sales simulations. Your employees are placed in the midst of the action and they can interact with objects just like in the real world. Being a first person viewing experience, the viewer can instinctively explore and discover.

Imagine you have a set of new recruits who need to undergo an onboarding process before they can start off. Usual onboarding happens through classroom sessions or presentations. With AR / VR you can let the new joinees explore the office using beacons or markers and explore the actual space or let them explore multiple office locations virtually and interact with objects and learn. They can also be assessed on their learning in the same virtual environment to derive real-time assessment data.

Data collection & analysis:

The best part about a virtual test is the ease of experiential data collection. Every move made by the user can be tracked and analyzed as it happens, giving you highly detailed and comprehensive data. This can be analyzed as reports to forecast marketing plans, product development and future trends. The environment can be altered to change the experience based on the data collected from viewer’s interactions.

In both cases mentioned above, data collection and real-time analysis gives you an edge as you build your plans. Imagine your potential customers giving you live feedback even before your final product hits the market. Your employees can be assessed during their virtual experiences and live data can be collected for real time analysis or future analytics and reporting.

As a corporate, Virtual Reality and Augmented Reality are the technology waves you shouldn’t miss out on. Explore possibilities, understand the potential it offers for various needs in your workflow. Embrace the virtual possibilities to enhance your company’s performance in the real world.

Wish to know more about applications of AR and VR in learning? Drop us a mail at info@quodeck.com.

How this platform seeks to make corporate training fun and interesting

Corporate training is considered to be an essential business enabler. But are companies doing enough to keep their employees engaged during such training programmes? The seriousness with which companies usually go about such training in order to get maximum bang for their buck may make such programmes boring and tedious for the employees thus rendering them ineffective.

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Interview: Kamalika Bhattacharya, CEO, QuoDeck Technologies

Tiring of being on the opposite side from what I always considered to be the more exciting side of things – the entrepreneur’s- I founded QuoDeck along with my husband in 2010. Today QuoDeck is one of the top products in this space with over 62,000 learners from 20+ companies using QuoDeck to learn. Globally, it is used by over 500 creators from 40 countries to create game-based mobile learning.

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E-learning goes regional for firms

At HUL, an app created by Mumbai based QuoDeck (previously Ptotem) acts as a ready reckoner for their sales persons. “Basic training for bringing a sales person on board is provided in the app. We have evaluation points and an assessment is done after which a certification is offered,” Sikdar said.

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Ptotem’s new game plan for employee learning: QuoDeck 2.0

The company describes the new QuoDeck 2.0 is the world’s first one-stop software as a service solution that integrates content, game and platform authoring. Content creators can now setup highly engaging games as platforms to teach their learners on their mobile devices or desktops.

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Why cloud authoring tools are the best tools for eLearning

Let’s start by understanding, what exactly is ‘Cloud Authoring’!

Cloud authoring is ‘internet based authoring’. In other words, one can access these tools using their web browser. (For example, Google Docs) Everything is online and you just need to log in to get started with your work.

So, what makes Cloud Authoring better than others?

They are free! (Most of them)

Yes! Many cloud authoring tools like Google Docs, QuoDeck, etc. are free. Others like Powtoon, Dropbox, etc. are also free, but in case you need more features than you have to pay.

No installation required

You don’t have to download these tools in order to use them. You can access them using your web browser. All you need to do is sign up. So, you don’t need to have any particular configuration to use these tools. It also saves your effort of coordinating with IT department to install software on your computer.

Accessible from anywhere

These tools can be accessed from anywhere. You can access the content created on these tools from anywhere. You don’t have to go through the hassles of carrying the data everywhere.

Creating on the go

Using these tools, you can create/ edit content on the go. And here’s the best thing, once you load the tool on your website, you can use it even offline. You don’t need internet connection at all, except when you have to save or publish the content.

Easy to collaborate

Collaborating with your colleagues is a lot easier using these tools. You can share the files or the published content for reviewing. Or by sharing the credentials, you can even ask your colleague to make the necessary changes.

Want to try one of these cloud authoring tools? Try QuoDeck – a game-based learning creator.

 

microlearning-framework

How to design a micro-learning system for your organisation in 6 easy steps

Designing a learning system for any organisation is a critical task. It’s not easy, given the fact that one has to consider the various departments in an organisation and understand their training requirements. Not to forget, coordinating and collaborating with different entities like Learning Consultant, Human Resources, IT and so on. One often gets confused on where to begin.

The good news is, once you finish reading this article, you will know exactly how to start and where to start.

Ladies and Gentlemen, presenting … The INCITE Micro-learning Framework – a step-by-step framework to help you design a Micro-Learning system for any organisation’s training need.

I am going to write down a brief synopsis of this framework which should be enough to help you get started. (Download the full whitepaper here)

Step 1 – Implementation

Understanding the objective of the micro-learning system

The first pillar of this framework is to discover the ask from the micro-learning management system and establish the constraints around organizational processes, technology and learner psychology. This will ensure that you stay focused throughout the process and will help you in your decision-making process.

Step 2 – Navigation

Establishing the flow of the learning content

Depending on the objective, the flow of the learning has to be established next. An established concept in Formal Learning design, creating a learning flow is akin to establishing curriculum and lesson plans for a course. In simple words, how do you want your learner to access your content. Should all the topics be accessible at the same time as a library? Or one needs to go through all topics in a particular sequence?

Step 3 – Content

Creation of micro-learning content

Micro-learning content is very distinct from regular e-learning content. It is driven by criticality of information, which in turn drives size and form of the content. Ensure that the content is developed keeping in mind that it is for a micro-learning system. (Read more: How to design micro-learning content in 4 easy steps)

Step 4 – Interactivity

Deciding on the interactive elements in the course

A learning system targeted towards the modern learner has to engage first and explain quickly. This makes it essential to embrace a participative pedagogy delivered through interactivity. Decide on the level of interactivity and the elements which would go well with your learners. It could be a quiz, or a video, or a game.

Step 5 – Testing

Deciding on the assessment criteria for the learner

The modern learner has typically grown up in a very connected social context, with high doses of competition and a healthy dose of skepticism towards authority. Modern testing methodologies have to account for these attitudes. The usual ones like online quizzes might not work here. Try exploring options like games or simulations. These are more engaging and effective.

Step 6 – Effectiveness

Measuring the learning outcome

Of all organizational processes, learning is perhaps the least measurable, reducing the focus and importance of this function in spite of its criticality for the organization. Measurement of learning effectiveness is critical to the success of any learning system.

That’s it! You are ready.

In case you want to know more about The INCITE Micro-learning Framework, you can download the complete whitepaper here – http://goo.gl/47iWZn

Also, if you need help in setting up a micro-learning system for your organisation, feel free to get in touch with me at deepak@quodeck.com.

Mobile Learning is not E-Learning on the Mobile…

The other day, I found myself sitting across the learning manager of a large pharmaceutical company. He was faced with a daunting task – training his company’s medical reps, and if there’s one thing we all know about medical reps it is that they are always on the move. 2,000 medical reps running around the entire western zone are not a pleasant lot to get together in a room for training.

E-learning had naturally been the top suggestion internally, and our creds were impressive enough for him to ask for my suggestions on the matter. I hesitated for a bit (It was a sitter of a large deal if we just churned out the e-learning they wanted) and then suggested that a possible potent solution for the problem could be mobile learning. What surprised me though was the response I received…

“Well, we are planning to build a robust e-learning course with a specific focus on product knowledge and to host it on our internal LMS. I think it has a mobile interface as well. Won’t that be enough?”

For those of you who think that the solution is viable, do consider the difference between e-learning and mobile learning before any implementation.

  • For starters, the purpose of e-learning is to provide in-depth knowledge on a subject, while that of mobile learning (m-learning) is to support an on-going learning process where the learner needs quick access to information, usually on the go.
  • M-learning is designed for smartphones and tablets with each screen having not more than 1 idea, while e-learning is designed for consumption on a large screen that has the space for complex and detailed information.
  • Lastly, m-learning is designed to be completed in 3 – 10 minute bursts, while e-learning requires the learner to go through each module with an average duration of 20 – 30 minutes.

I explicitly stated these differences to the manager, and not surprisingly, he took the point. Now, convincing his company is another matter, but he seemed up to the task. Whether the deal goes through or not finally, I am inclined to believe that it is better to do it right or not at all. Everybody should know that mobile learning requires expertise and specificity of thought and design. It is not simply e-learning on the mobile. It is not.