Tag Archives: Mobile Learning

Enterprise Gaming – Once an Opportunity, now a Trend

Having spent a large part of my career in the financial services space driving traditional business growth, using gaming to achieve business goals was not a cause I expected to be championing. Gaming was always a personal interest, but the business parallels only became apparent after we started experimenting with service engagements for enterprises. Given the planet anyway spends 3 billion hours a week playing games, the challenge was really to figure out how learning could fit in that construct.

We formed QuoDeck in 2010 to bring gaming into learning for enterprises. Having started with some elementary game engines and simulations, QuoDeck quickly moved on to make an omnipotent system built with the changing business environment in mind. QuoDeck’s platform today is one of the most powerful and engaging learning platforms in the world, catering to enterprise requirements for mobile learning. And as a leading player in this category, our advice to new entrants is to stay true to course, understand that the market is huge and that innovation is the key.

Mobility is here to stay

Mobile learning was just about appearing on the horizon in India when we entered the market. In fact, it was still at a nascent stage globally as well. While enterprises saw the demographic shift coming, the speed at which the device shift happened took everyone by surprise. Within a period of 3-4 years, millennial users had junked tablets and wouldn’t access their desktops or laptops for anything but sit-down work. They wanted everything on their mobile – on-demand, anytime, anywhere. Being a generation bred on Twitter, Facebook, and YouTube, they also wanted content and technology that was easy-to-use, visually appealing and in bite-sized pieces. The learning evolution that needed to happen in enterprises was phenomenal and existing products just weren’t prepared for this. Mobility as a trend forced a change in behavior, technology, content creation and consumption patterns across all strata of business.

There is always an element of luck in startup success and we were no different. Perhaps being at the right place at the right time with the right thought process is what its all about. QuoDeck has been at the forefront of this shift, shoulder-to-shoulder with enterprises looking to stay ahead of the curve.

EnterpriseGaming_MobileLearning_CEO_QuoDeck_2018.jpg

Gamifying the world

Our personal insight of gaming being habit-creating and creating long-term associative memories, was the inspiration behind the approach we took. Countless times, behaviors and constructs learnt in gaming had been translated by us to address real-world problems with excellent results.

We had a learning curve here as well. Having played on consoles such as PlayStation and Xbox, we assumed the world was ready to deal with highly complex games and constructs. However, working closely with business heads, HR teams and the Learning & Development function, we learnt that hyper-casual games create the best impact from a learning perspective. This is because they are somewhat repetitive in nature, with a greater level of participation & addiction to ‘scoring’.

While we initially worked on gamification applications on functions such as marketing, research, and learning, we chose to go with learning as a primary focus. Having started in this category long before games became the buzzword of today, we were fortunate to be able to take a pole position and we hope to actually drive the future of gamification for learning in the enterprise. But there are still a lot of white spaces to go after in enterprise gamification.

For New Players

Gaming as a learning solution is so vast in its scope, that it can’t be characterized or identified with any particular industry or even a clutch of industries. Wherever there is widespread staff or skilling required, gaming solutions can take charge and lead the change. So, when new players come in, they must remember that competition comes in various guises and is very rarely with another player. You will end up competing for mindshare against the likes of video-on-demand platforms or search engines where users can find information and content at their fingertips. Knowing what creates pull is perhaps the only challenge you should worry about.

Look out for learning opportunities

Gamification as an industry has a widespread application with learning being only one of them. A space was created for us because existing products failed to keep pace with what was required – large entrenched players became irrelevant in a matter of months. Overnight, enterprises recognized that resistance against this changing paradigm was futile, and mindsets started changing. Gaming and mobility were no longer bad words.

It would be foolish of us to think that we cannot be on the other side of such a trend. Keeping your offering relevant and at the cutting-edge requires you to have an innovation engine, which stops for no one. This requires tremendous willpower and a staunch refusal to settle into a comfortable spot.

 

This article was first published at YourStory

By Kamalika Bhattacharya CEO & Co-Founder at QuoDeck Technologies

Advertisements

Why Mobile Learning is the Future of Corporate Training?

According to a survey by Stat Counter in 2016, the number of mobile users surpassed the desktop users for the first time, with 51.3% mobile users and 48.7% desktop. It is no surprise that mobile has now become a preferred medium for people to access content. In fact, according to a report by Growth Engineering, 43% of people find learning from mobile devices very useful and essential.

Mobile learning is more than a way to learn through a mobile device. It allows people to learn on-demand, at their own pace, and in the form of bite-sized micro lessons.  

For companies, the question is no longer whether to consider mobile learning. The question is — How long will they wait to implement mobile learning in their organization?

Here are some of the reasons why mobile learning is the future of corporate training:

International assignments and global mobility continue to rise

Talent mobility has become a norm for most organizations. In the last decade, international assignments have increased by 25 percent, and if it follows the same pattern, then we could see another 50% increase by 2020.

When your business is sending an employee to an unfamiliar and new location abroad, you need to make sure that your employees have all the training and information they need to make their assignment a success. After all, for any business, international assignments are already expensive, and lack of preparation can lead to decreased productivity and poor results.

That is why it is important for businesses to train their employees in advance so that they can deal with any type of challenge that they may experience when they are on the assignment. Though the employees may not have enough time to get their training before leaving or during work hours, with mobile learning. With mobile learning as part of your corporate training, it becomes possible for your team to learn on the go and make their international assignments a success.Millennialsusing_QuoDeck_2018.jpg

Millennials prefer short bursts of information

It is estimated that by 2020 nearly half of the workforce will comprise of millennials, which means companies have to change their corporate training programs as soon as possible to make sure it caters to the new generation and trains them in the most effective way.

Now, millennials are used to smartphones and tablets, and they are from the social media generation where they consume information in small bursts. Handing these millennials a 50-page manual or conducting a 2-hour seminar about a new technology that you are going to implement in your firm, may not help them retain as much information as you would want them to.

Instead, with mobile learning, your corporate training program can be converted into a scenario-based fun game that the millennials can play on the go and it can also help them retain more information leading to a more productive and an efficient workforce.

In-house training to make sure your team is constantly learning and evolving

With high competition, it has become crucial for companies to only have the best talent on their team. When you are hiring new talent for your company, you go above and beyond during the recruitment process to make sure the people you are selecting have all the necessary skills and knowledge.

But the business world is constantly changing, and without the right in-house training you might soon realise that you have an under-qualified staff. By implementing a mobile learning program, you can allow your team to gain new skill sets and always stay ahead of the competition by creating a corporate training program that everyone can partake in at their own speed, without affecting their work.

The rise in the remote workforce

Companies around the world are embracing mobile workforce. By allowing employees to work outside of office, according to their flexible timings, organizations are able to get better results and efficiency.

When your workforce is operating in different geographies, you also need to change your corporate training program to fit the new workforce. After all, you cannot expect the remote employees to cram all the information in a single instructor-led training event.

The employees won’t be able to understand or implement information accurately when they are taught everything in a small span of time. Instead, with a mobile learning application, your team can learn the new course and technology remotely, and at their own pace, which would make retaining and implementing information easier.

Enhanced collaboration and engagement

We live in a world where people prefer sharing their ideas online instead of doing it in person. By leveraging the social aspect of mobile learning in corporate training, you can generate more conversations among your employees and create a continous learning experience. This, in turn, increases collaboration, engagement, and motivation among your employees and makes training fun.

For instance, you could implement mobile-based gaming lessons for your team and keep the scores of the top ten people. You could also create a community page where employees could share what they learned from the game or ask questions about certain sections of the game which would encourage peer to peer learning.

In conclusion

With the flexibility and efficiency that mobile learning provides, there are no doubts that it is indeed the future of corporate training. If your organisation is yet to incorporate it into your training program, then its high time that you did.

Which LMS should an organization with 100000+ employees switch over to?

Learning management systems come in all flavors and mostly you will consider selecting between Moodle, Blackboard, SkillSoft, etc. based on the features you want to implement. All of them can provide the feature set you are looking for, and the choice really comes down to the quality of implementation partner you find for each.

I will propose an alternative to these, with the caveat that our company has developed a product which fits this and this might be construed as a bit of shameless self-promotion.

For large organizations, we believe a single large LMS does not work. Each team in the company wants customized content structures, workflows and analytics. We propose using a MicroLMS system which distributes the learning processes across the firm and makes it more effective.

The implementation should allow for each team in the organization to own and operate their own MicroLMS. These teams could be based on actual team structures or pseudo structures like leadership groups, induction groups, etc. Each MicroLMS has a business owner who can configure the LMS features and settings to the specific requirements of their team. This keeps the administration and user experience light and on a all-that-is-required and only-what-is-required basis.

UserexperiencenByQuoDeck

Each MicroLMS ideally should have an inbuilt authoring tool which allows for easy content creation by business owners using presentations that they already would likely have. Put another way, you should not require to go hunting for Captivate and Articulate experts to create SCORM packages.

The apex learning team should get a centralized control panel which allows them to view and analyze aggregated data and focus on analytics and efficiency rather than learning logistics. Of course, the central team needs to have God powers on all constituent MicroLMS, but then the expectation is these should not need to get used.

QuoDeckanalytics

The basic thought process behind this is that in large organizations, learning needs to be owned by business owners like any other business process. In our implementations across a fair number of Fortune 500 companies, we have found the business owners prefer it this way anyways.

That’s the alternative which we propound, and my advice would be that irrespective of whether it is our product or not, consider using a MicroLMS approach for such a large audience size.

If you would want to have a look at our LMS product, do drop me a message.

 

By Arijit Lahiri, Co-Founder of QuoDeck

 

The newest realities of the business world are Augmented & Virtual

Augmented Reality & Virtual Reality have changed the way corporates look at content dissemination. With handheld devices like smartphones becoming faster and more powerful, the scope is limitless. These technologies offer highly immersive experiences making them appropriate for engaging with the audience.

While many still consider them to be a fad, the research being put into improving these technologies proves otherwise. More and more apps are being created to enhance the experience. Newer phones with better processing power and wider screens are being introduced to enable a close to real experience for the user. The new Iphones offer a new iteration of Augmented Reality right out of the box. It is time to take this medium seriously and to start riding this technology wave.

QuoDeck AR & VR

What can these technologies do for your company? How can you exploit it for your benefit? Though there are multiple uses, listed below are a bunch of uses they are being put to.

Product Simulation:

Full immersive experience gives you an opportunity to test your product as it evolves. Running tests in a virtual environment simulates a real world experience without the high costs involved in real life testing. This is perfect, when you need to develop a complex product that requires user feedback and iterations. With these technologies viewers can be given all the information through a close to real scenario.

Imagine a bank or an after-sales service provider can train and test the prototype with employees and customers even as the actual product is being built, a virtual experience can be offered to potential users to gauge their reactions and alter designs and plans on the go.

Training:

AR-VR also offers the perfect environment for training. Be it multilayered product, complex processes or simple real life sales simulations. Your employees are placed in the midst of the action and they can interact with objects just like in the real world. Being a first person viewing experience, the viewer can instinctively explore and discover.

Imagine you have a set of new recruits who need to undergo an onboarding process before they can start off. Usual onboarding happens through classroom sessions or presentations. With AR / VR you can let the new joinees explore the office using beacons or markers and explore the actual space or let them explore multiple office locations virtually and interact with objects and learn. They can also be assessed on their learning in the same virtual environment to derive real-time assessment data.

Data collection & analysis:

The best part about a virtual test is the ease of experiential data collection. Every move made by the user can be tracked and analyzed as it happens, giving you highly detailed and comprehensive data. This can be analyzed as reports to forecast marketing plans, product development and future trends. The environment can be altered to change the experience based on the data collected from viewer’s interactions.

In both cases mentioned above, data collection and real-time analysis gives you an edge as you build your plans. Imagine your potential customers giving you live feedback even before your final product hits the market. Your employees can be assessed during their virtual experiences and live data can be collected for real time analysis or future analytics and reporting.

As a corporate, Virtual Reality and Augmented Reality are the technology waves you shouldn’t miss out on. Explore possibilities, understand the potential it offers for various needs in your workflow. Embrace the virtual possibilities to enhance your company’s performance in the real world.

Wish to know more about applications of AR and VR in learning? Drop us a mail at info@quodeck.com.

What is Mobile Learning?

Mobile Learning, also known as Mlearning, is at present, the most confused term, if not misused, in the world of elearning. People often describe mobile learning as what is done on your laptop, as you can do it anywhere. But this certainly cannot be categorized as mobile learning.

So, what is Mobile Learning?

Here’s how eLearning Guild describes Mobile Learning:

“Any activity that allows individuals to be more productive when consuming, interacting with, or creating information, mediated through a compact digital portable device that the individual carries on a regular basis, has reliable connectivity, and fits in a pocket or purse.”

Let me simplify it further for you.

M-learning is any kind of learning that takes place via a portable, hand-held electronic device.

And in most cases, mobile phones, PDAs and Tablets.

Mobile learning is a form of distance learning and can be formal or informal, structured or unstructured.