Tag Archives: training

How this platform seeks to make corporate training fun and interesting

Corporate training is considered to be an essential business enabler. But are companies doing enough to keep their employees engaged during such training programmes? The seriousness with which companies usually go about such training in order to get maximum bang for their buck may make such programmes boring and tedious for the employees thus rendering them ineffective.

Click here to view the full article:  https://goo.gl/5qf7pv

E-learning goes regional for firms

At HUL, an app created by Mumbai based QuoDeck (previously Ptotem) acts as a ready reckoner for their sales persons. “Basic training for bringing a sales person on board is provided in the app. We have evaluation points and an assessment is done after which a certification is offered,” Sikdar said.

Click here to view the full article: https://goo.gl/4wg88x

Ptotem’s new game plan for employee learning: QuoDeck 2.0

The company describes the new QuoDeck 2.0 is the world’s first one-stop software as a service solution that integrates content, game and platform authoring. Content creators can now setup highly engaging games as platforms to teach their learners on their mobile devices or desktops.

Click here to view the full article: https://goo.gl/2GfMUb

Happy work places make happy people

 

While Kamalika Bhattacharya, CEO, QuoDeck Technologies, says, “We, at QuoDeck are a company of gamers and that is reflected in pretty much everything we do, starting from arcade machines to board game afternoons to the monthly escape the room challenges. We care about our team above everything and that’s the belief we live by. They in turn, respect the thought and ensure that our clients and our brand get their very best.”

Click here to view the full article: https://goo.gl/b39biI

Why you should use case studies to make your elearning course more engaging

There is a big difference between a course that is engaging, and a course that is well-documented.

You may create a comprehensive course with interactive branch scenarios and detailed explanation, but, if it is not relevant to the learner, than it will just confuse or worst case, frustrate her. Such a pattern may be good and easy to build, but it is only good enough to share information. It lacks in creating engagement and results in poor retention in the mind of the learner. Such courses are ‘well-documented’, but not engaging.

Engagement requires an emotional connection between the content and the learner. It goes beyond presenting interactive content; it is about designing truly motivating learning experiences.

The biggest challenge in creating an elearning course is engaging the learner, and there is a very simple solution for this – Case Studies

So here’s how you can use case studies to make your course engaging and interesting.

  • It is after all, a story: Humans have used the art of story-telling as a mode of communicating ideas and knowledge since the Stone Age, and there is a reason behind it. We tend to remember a story better than just facts, and it provides a very practical, firsthand account of events that happened, and the appropriate solutions to them.
  • It is simple: The simpler your story, the clearer is the message and the easier it is for the learner to remember and use it when required. If you stuff your course with extra details, your course will end up being a clutter of abstract information, making it tougher for both – you and the learner.
  • A relevant perspective: If you tell your story from the perspective of the customer, or anyone other than the learner, she will receive insights on the situation from a different perspective too. Also, this will raise the interest of the person enrolled in your course. Instead of telling the learner what they need to know, show them how not knowing affects others.

Even as a trainer, this makes things simpler for you as well.

Case studies need lesser time to build, and they rarely result in an information dump. Thus, you waste lesser time and energy, thinking and pondering over your course, and tweaking it time and again by introducing gimmicks to make it more engaging.

A case study is still mostly linear, but I see it as a first step in an iterative process of moving away from the boring click and read style. What is your take on this?

P.S.: If you are interested in knowing about micro-learning, then this one is a good place to start – 5 reasons why micro-learning is perfect for today’s workforce

 

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8 reasons to use serious games for training

1. Highly Engaging
Serious games are very engaging and communicate in a fashion that is easily acceptable by the human mind. Use of elements like story, interesting characters, relevant settings, etc engage the user emotionally.

2. Safe Environment
Users learn to deal with real life-like situations in a safe and engaging environment. They can make mistakes and keep on practicing till they are well-trained, which in turn boosts their confidence.

3. Instructional Design Based
Serious games are always designed after conducting an instructional design study (the study of creating instructional experiences which make knowledge acquisition more efficient and effective). It foresees and tackles the possible roadblocks that might hinder the learning process.

4. Reusable & Cost-effective
Once designed, Serious Games can be used multiple times. You don’t need a facilitator or special sessions to use this. The cost for maintenance and updating a serious game is negligible given its extensive uses.

5. Easy to Understand
Serious games are great when it comes to delivering complicated knowledge. These games communicate complex pieces of information in a fun and engaging way.

6. Reporting & Analytics
Serious games allow you to capture the users’ data. This is one of the main advantages they have over offline or classroom training. These reports can be used later for optimising the training content.

7. Acts as a Booster
These games can boost any learning methodology i.e. These games provide a welcome break in between modules or learning schedules and engage the user by means of its gameplay.

8. Tried & Tested
Serious games ARE effective! Several Research Studies have acknowledged the fact that serious games do add on to the overall learning experience. These games have been used in different sectors like defense, retail, insurance, etc and have been found useful.

 

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Is micro-learning the solution you need?

Micro-learning (a.k.a. micro learning or micro-learning) is an emergent learning strategy known for quickly closing skill and knowledge gaps. It seems to be an ideal instructional approach for many situations because:

  • Information changes quickly
  • People find it difficult to keep up with things
  • Resources are freely available online
  • Newer technologies support it

What is Micro-learning?

Some in the industry conceptualize micro-learning as a small and informal self-directed learning experience arising from one’s personal learning environment, such as watching a Ted Talk or taking a lesson from Khan Academy.

Others think of micro-learning as the planned organization of brief learning experiences designed to meet an extended learning goal. Still others think that micro-learning is synonymous with performance support or mobile learning.

Want to know more about Micro-learning? Read the complete article by Connie Malamed.

(Connie Malamed is an eLearning, information and visual designer. She has a Masters Degree in Instructional Design & Technology and many years of experience in the trenches.)

 

microlearning framework

How to design a micro-learning system for your organisation in 6 easy steps

Designing a learning system for any organisation is a critical task. It’s not easy, given the fact that one has to consider the various departments in an organisation and understand their training requirements. Not to forget, coordinating and collaborating with different entities like Learning Consultant, Human Resources, IT and so on. One often gets confused on where to begin.

The good news is, once you finish reading this article, you will know exactly how to start and where to start.

Ladies and Gentlemen, presenting … The INCITE Micro-learning Framework – a step-by-step framework to help you design a Micro-Learning system for any organisation’s training need.

I am going to write down a brief synopsis of this framework which should be enough to help you get started. (Download the full whitepaper here)

Step 1 – Implementation

Understanding the objective of the micro-learning system

The first pillar of this framework is to discover the ask from the micro-learning management system and establish the constraints around organizational processes, technology and learner psychology. This will ensure that you stay focused throughout the process and will help you in your decision-making process.

Step 2 – Navigation

Establishing the flow of the learning content

Depending on the objective, the flow of the learning has to be established next. An established concept in Formal Learning design, creating a learning flow is akin to establishing curriculum and lesson plans for a course. In simple words, how do you want your learner to access your content. Should all the topics be accessible at the same time as a library? Or one needs to go through all topics in a particular sequence?

Step 3 – Content

Creation of micro-learning content

Micro-learning content is very distinct from regular e-learning content. It is driven by criticality of information, which in turn drives size and form of the content. Ensure that the content is developed keeping in mind that it is for a micro-learning system. (Read more: How to design micro-learning content in 4 easy steps)

Step 4 – Interactivity

Deciding on the interactive elements in the course

A learning system targeted towards the modern learner has to engage first and explain quickly. This makes it essential to embrace a participative pedagogy delivered through interactivity. Decide on the level of interactivity and the elements which would go well with your learners. It could be a quiz, or a video, or a game.

Step 5 – Testing

Deciding on the assessment criteria for the learner

The modern learner has typically grown up in a very connected social context, with high doses of competition and a healthy dose of skepticism towards authority. Modern testing methodologies have to account for these attitudes. The usual ones like online quizzes might not work here. Try exploring options like games or simulations. These are more engaging and effective.

Step 6 – Effectiveness

Measuring the learning outcome

Of all organizational processes, learning is perhaps the least measurable, reducing the focus and importance of this function in spite of its criticality for the organization. Measurement of learning effectiveness is critical to the success of any learning system.

That’s it! You are ready.

In case you want to know more about The INCITE Micro-learning Framework, you can download the complete whitepaper here – http://goo.gl/47iWZn

Also, if you need help in setting up a micro-learning system for your organisation, feel free to get in touch with me at deepak@quodeck.com.

When to use visuals in learning content

Do you really need to include visuals in your learning content, or you should avoid them? Find out by taking this ‘Picture Test’!

  1. Will the visual make the content easy to understand?
  2. Will the visual be more effective than an extensive description?
  3. Will the visual help you structure your content in a better way?
  4. Will the visual make your content attractive enough to grab the reader’s attention?
  5. Will the visual help you reinforce the central idea?

If the answer to any of the above questions is ‘Yes’, then feel free to use visuals in your content.