Feel free to use this graphic as is anywhere, for personal or commercial purpose.
Feel free to use this graphic as is anywhere, for personal or commercial purpose.
At HUL, an app created by Mumbai based QuoDeck (previously Ptotem) acts as a ready reckoner for their sales persons. “Basic training for bringing a sales person on board is provided in the app. We have evaluation points and an assessment is done after which a certification is offered,” Sikdar said.
Click here to view the full article: https://goo.gl/4wg88x
The company describes the new QuoDeck 2.0 is the world’s first one-stop software as a service solution that integrates content, game and platform authoring. Content creators can now setup highly engaging games as platforms to teach their learners on their mobile devices or desktops.
Click here to view the full article: https://goo.gl/2GfMUb
While Kamalika Bhattacharya, CEO, QuoDeck Technologies, says, “We, at QuoDeck are a company of gamers and that is reflected in pretty much everything we do, starting from arcade machines to board game afternoons to the monthly escape the room challenges. We care about our team above everything and that’s the belief we live by. They in turn, respect the thought and ensure that our clients and our brand get their very best.”
Click here to view the full article: https://goo.gl/b39biI
There is a big difference between a course that is engaging, and a course that is well-documented.
You may create a comprehensive course with interactive branch scenarios and detailed explanation, but, if it is not relevant to the learner, than it will just confuse or worst case, frustrate her. Such a pattern may be good and easy to build, but it is only good enough to share information. It lacks in creating engagement and results in poor retention in the mind of the learner. Such courses are ‘well-documented’, but not engaging.
Engagement requires an emotional connection between the content and the learner. It goes beyond presenting interactive content; it is about designing truly motivating learning experiences.
The biggest challenge in creating an elearning course is engaging the learner, and there is a very simple solution for this – Case Studies
So here’s how you can use case studies to make your course engaging and interesting.
Even as a trainer, this makes things simpler for you as well.
Case studies need lesser time to build, and they rarely result in an information dump. Thus, you waste lesser time and energy, thinking and pondering over your course, and tweaking it time and again by introducing gimmicks to make it more engaging.
A case study is still mostly linear, but I see it as a first step in an iterative process of moving away from the boring click and read style. What is your take on this?
P.S.: If you are interested in knowing about micro-learning, then this one is a good place to start – 5 reasons why micro-learning is perfect for today’s workforce
1. Highly Engaging
Serious games are very engaging and communicate in a fashion that is easily acceptable by the human mind. Use of elements like story, interesting characters, relevant settings, etc engage the user emotionally.
2. Safe Environment
Users learn to deal with real life-like situations in a safe and engaging environment. They can make mistakes and keep on practicing till they are well-trained, which in turn boosts their confidence.
3. Instructional Design Based
Serious games are always designed after conducting an instructional design study (the study of creating instructional experiences which make knowledge acquisition more efficient and effective). It foresees and tackles the possible roadblocks that might hinder the learning process.
4. Reusable & Cost-effective
Once designed, Serious Games can be used multiple times. You don’t need a facilitator or special sessions to use this. The cost for maintenance and updating a serious game is negligible given its extensive uses.
5. Easy to Understand
Serious games are great when it comes to delivering complicated knowledge. These games communicate complex pieces of information in a fun and engaging way.
6. Reporting & Analytics
Serious games allow you to capture the users’ data. This is one of the main advantages they have over offline or classroom training. These reports can be used later for optimising the training content.
7. Acts as a Booster
These games can boost any learning methodology i.e. These games provide a welcome break in between modules or learning schedules and engage the user by means of its gameplay.
8. Tried & Tested
Serious games ARE effective! Several Research Studies have acknowledged the fact that serious games do add on to the overall learning experience. These games have been used in different sectors like defense, retail, insurance, etc and have been found useful.
Micro-learning (a.k.a. micro learning or micro-learning) is an emergent learning strategy known for quickly closing skill and knowledge gaps. It seems to be an ideal instructional approach for many situations because:
Some in the industry conceptualize micro-learning as a small and informal self-directed learning experience arising from one’s personal learning environment, such as watching a Ted Talk or taking a lesson from Khan Academy.
Others think of micro-learning as the planned organization of brief learning experiences designed to meet an extended learning goal. Still others think that micro-learning is synonymous with performance support or mobile learning.
Want to know more about Micro-learning? Read the complete article by Connie Malamed.
(Connie Malamed is an eLearning, information and visual designer. She has a Masters Degree in Instructional Design & Technology and many years of experience in the trenches.)
Designing a learning system for any organisation is a critical task. It’s not easy, given the fact that one has to consider the various departments in an organisation and understand their training requirements. Not to forget, coordinating and collaborating with different entities like Learning Consultant, Human Resources, IT and so on. One often gets confused on where to begin.
The good news is, once you finish reading this article, you will know exactly how to start and where to start.
Ladies and Gentlemen, presenting … The INCITE Micro-learning Framework – a step-by-step framework to help you design a Micro-Learning system for any organisation’s training need.
I am going to write down a brief synopsis of this framework which should be enough to help you get started. (Download the full whitepaper here)
Step 1 – Implementation
Understanding the objective of the micro-learning system
The first pillar of this framework is to discover the ask from the micro-learning management system and establish the constraints around organizational processes, technology and learner psychology. This will ensure that you stay focused throughout the process and will help you in your decision-making process.
Step 2 – Navigation
Establishing the flow of the learning content
Depending on the objective, the flow of the learning has to be established next. An established concept in Formal Learning design, creating a learning flow is akin to establishing curriculum and lesson plans for a course. In simple words, how do you want your learner to access your content. Should all the topics be accessible at the same time as a library? Or one needs to go through all topics in a particular sequence?
Step 3 – Content
Creation of micro-learning content
Micro-learning content is very distinct from regular e-learning content. It is driven by criticality of information, which in turn drives size and form of the content. Ensure that the content is developed keeping in mind that it is for a micro-learning system. (Read more: How to design micro-learning content in 4 easy steps)
Step 4 – Interactivity
Deciding on the interactive elements in the course
A learning system targeted towards the modern learner has to engage first and explain quickly. This makes it essential to embrace a participative pedagogy delivered through interactivity. Decide on the level of interactivity and the elements which would go well with your learners. It could be a quiz, or a video, or a game.
Step 5 – Testing
Deciding on the assessment criteria for the learner
The modern learner has typically grown up in a very connected social context, with high doses of competition and a healthy dose of skepticism towards authority. Modern testing methodologies have to account for these attitudes. The usual ones like online quizzes might not work here. Try exploring options like games or simulations. These are more engaging and effective.
Step 6 – Effectiveness
Measuring the learning outcome
Of all organizational processes, learning is perhaps the least measurable, reducing the focus and importance of this function in spite of its criticality for the organization. Measurement of learning effectiveness is critical to the success of any learning system.
That’s it! You are ready.
In case you want to know more about The INCITE Micro-learning Framework, you can download the complete whitepaper here – http://goo.gl/47iWZn
Also, if you need help in setting up a micro-learning system for your organisation, feel free to get in touch with me at email@example.com.
Do you really need to include visuals in your learning content, or you should avoid them? Find out by taking this ‘Picture Test’!
If the answer to any of the above questions is ‘Yes’, then feel free to use visuals in your content.
Designing an e-learning module is a work of art & diligence, precisely the reason why a regular PowerPoint presentation disguised as an exported online file fails to gain the learner’s attention. An easy way to convert a dull power point into a brilliant e-learning module is through the concept of storytelling. Here are 4 powerful tips to master the art:
1. Develop a script: Come up with a story for your content, and create life-like scenarios for it. This way, the learners will easily be able to relate to the content which will keep up their interest and inquisitiveness.
2. Use a conversational tone: Avoid the formal narrative style and opt for a conversational tone instead. It will keep the content simple, engaging and impactful. Case studies have proved that using a conversational tone in your narration increases results by 20%-40%.
3. Pick the right voice: Even a brilliant conversational script’s impact can be diminished by a robotic voice. Do not compromise on a professional narrator. A friendly and conversational voice will definitely add on to the learning experience.
4. Use Multi-media: Once you have the entire setting together, make the package more enticing by using multimedia. Bring out your creative streak and choose your images, videos from the wide range of multimedia options available online. Powtoon is one such tool for creating videos. Inculcating such media into your module is easier than ever as the online sites have a very user friendly interface. Another element that would heighten the experience would be games and quizzes. Try tools like QuoDeck and Articulate Storyline. These allow you to create learning games & simulations easily and quickly.
I guess that should be enough to give you a head start. In case you want to read more about storytelling, I recommend this one – 7 tips to integrate storytelling in your next elearning course
Image Source – Shutterstock